Gotham Knights – Official Nightwing and Red Hood Gameplay Demo

Gotham Knights - Official Nightwing and Red Hood Gameplay Demo
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The streets of Gotham are under new protection.

In this first reveal of Nightwing and Red Hood’s official gameplay, get a closer look as these Knights seek to uncover the mysteries around the elusive Court of Owls while putting a stop to the various factions attempting to exert their own control over Gotham City.

Through these Knights’ distinct abilities, fighting styles, traversal, and team up opportunities, how will you Step into the Knight?

Learn more: http://go.wbgames.com/GothamKnights

Connect with Gotham Knights online:
Twitter: https://twitter.com/GothamKnights
Facebook: https://facebook.com/GothamKnights
Instagram: https://instagram.com/GothamKnights
Discord: Discord.gg/GothamKnights

Official WB Montreal Channels:
Facebook: https://www.facebook.com/WBGamesMontreal
Twitter: https://twitter.com/WBGamesMTL
Instagram: https://www.instagram.com/wbgamesmtl/

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48 Comments

  1. It looks great but I think red hood needs a redesign, he looks to bulky and looks older than nightwing, nightwing is the oldest son of hood is the second child I would also love to see more melee attacks including his tasers

  2. I've heard quite a few people say that they're disappointed with this demo. Well, it's a demo. It's not the final game. There's going to be improvements made.

  3. After seeing this gameplay, I can safely say that Nightwing is my go-to character. Sure he’s got a Fortnite glider but the rest of his character aspects are pretty dope. Red hood was my original and I do hope there’s more to the player then just shooting but I’m not taking any chances, I’m also not to found of his traversal jumps considering he’s not supposed to have any powers but I can also see why they did it considering the limited options they had for Red Hood’s traversals.

  4. Couldn’t you have picked someone who knows how to play a video game? This is painful to watch simply because of the players lack of skill, while the game itself seems great

  5. The only thing that I personally don't like is all the effects during combat. The light swooshes, sparks, particle effects, etc. All that stuff is just visual clutter to me when all I want is good, fast hard hitting combat. In the Arkham series there was some of this, but the basic combat was little poofs of dust/smoke and subtle shockwaves / moving of ground clutter. I dunno, I guess my old man brain is starting to find all this superfluous visual raz-a-mataz to be distracting and makes it feel more cartoonish than grounded in "reality."

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