The Most Satisfying Traffic Flow Video You'll Watch This Year Guaranteed!

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Testing the Traffic Capacity of the Top 30 Junctions & Intersections to provide the MOST SATISFYING Traffic Flow video you have EVER seen! Enjoy😀

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40 Comments

  1. For those situations where traffic jams never formed, your counter was basically counting every single car that spawned. The study doesn't mean anything.

  2. wonder what the teresting enviroment was exaclty a fixerd spawn on all streets?? if not it may not realy couint for anything the resuults i mean

  3. Is there any content creator pack for these interchanges? I would love to have them at my disposal and I don’t want to take the time to build them every time!

  4. Biffa tells editor : I'm going to send over some footage, I need to clipped down to about 16 minutes and add some catchy tunes and subtitles with a few zoom outs
    Editor receives nearly 300 hours of video, wishes he became a garbage man like his father.

  5. Basically all the interchanges from 7:00 onwards (except the double stack and the final one) are mathematically the same interchange, just in different shapes. (1 lane for each direction and no weaving)

  6. Once you got into the interchanges proper, it looks like the test setup wasn't generating enough traffic to actually saturate the interchanges and therefore the vehicle counts stalled out.

  7. Here are the results (divided by 2 for intersections and interchanges, by 4 for roundabouts):
    227: Small roundabout

    244: Small roundabout with asymmetric lanes, dedicated turns, yields

    596: Large roundabout

    621: 4-way 4-lane junction

    754: 4-way 4-lane junction with traffic lights

    917: 4-way 4-lane junction with timed traffic lights, asymmetric roads, dedicated turns

    1334: Large roundabout with asymmetric lanes, dedicated turns, yields

    2381: 3-way Y-pretzel

    2578: 3-way highway intersection (vanilla) with lane math

    2703: 3-way highway intersection (vanilla) with lane math, dedicated turns

    2812: 3-way highway intersection (vanilla)

    2989: 4-way Turbine

    3179: 4-way Pinavia

    3209: 4-way Full Diamond

    3274: 4-way Parclo bypass

    3281: 4-way Large Turbine

    3281: 4-way Diverging Windmill

    3282: 4-way Twisted Cloverleaf

    3286: 4-way Quadfractal

    3290: 4-way Windmill

    3298: 4-way Twisted Full Diamond

    3313: 4-way Infinity

    3323: 4-way Pinavia Condensed

    3324: 4-way Stack

    3326: 4-way Stack (slightly different road arrangement)

    3327: 4-way DCMI

    3340: 4-way Twin Trumpet

    3348: 4-way Inverted Cloverleaf

    3382: 4-way Double Trumpet

  8. The problem I see here is the traffic volume on the roads was too low. You need to force more and more cars per second until traffic starts backing up and that is the number you should use.

  9. Once the African content packs come out, please do a desert map and call it Hugonda. Then make it unlimited funds and over build the road network by adding all kinds of high flow intersections, like continuous flow intersections, diverging diamond interchanges, and other mass traffic eaters, regardless of their necessity.

  10. Interesting, but it seems all the big ones hitting close to the same value ( ~6500/6700) was just because not enough traffic was being generated – as none of those had any roadblock or jam happenig. Woule be nice to increase the traffic being generated to see how much they can handle before some slow/jam starts to happen. The last one.. LOL

  11. Love the extremely, almost fundamentalist, autistic nature of this video. All nodes the same, all shots the same. The same order, the same length, the same info.

    Has a very calming effect indeed.

  12. It lulled me to deep sleep. Not because boring ; it was very informative on the contrary for the part I was mesmerized by. But they hypnotized me into slumber midway. I'll have to watch again…AWAKE.

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