
Testing the Traffic Capacity of the Top 30 Junctions & Intersections to provide the MOST SATISFYING Traffic Flow video you have EVER seen! Enjoy😀
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#citiesskylines #biffaplays #TrafficFlow
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For those that want an actual vehicle count, just divide the final figure in half 😉
so lane mathematics and designated lanes make a 3 way intersection worse? or am i misunderstanding this
For those situations where traffic jams never formed, your counter was basically counting every single car that spawned. The study doesn't mean anything.
wonder what the teresting enviroment was exaclty a fixerd spawn on all streets?? if not it may not realy couint for anything the resuults i mean
Is there any content creator pack for these interchanges? I would love to have them at my disposal and I don’t want to take the time to build them every time!
I CANNOT wait for this mod to be available publicly
you should normalize the results by the space the junctions take in order to really be able to compare them
The music is a good touch.
epic
The perfect music for this video as well! Enjoyed it as always!
Biffa tells editor : I'm going to send over some footage, I need to clipped down to about 16 minutes and add some catchy tunes and subtitles with a few zoom outs
Editor receives nearly 300 hours of video, wishes he became a garbage man like his father.
Was traffic de-spawning on or off when filming this?
Basically all the interchanges from 7:00 onwards (except the double stack and the final one) are mathematically the same interchange, just in different shapes. (1 lane for each direction and no weaving)
"The most satisfying traffic video!" * shows a roundabout at a standstill * 😨😱
A TLDR at the end would be nice, like a graph or something?
If I am driving and encounter a 4-way inverted cloverleaf I am just getting out of my car and walking away.
is there any way to adjust vehicle spawning rate maybe, to get a better idea of the actual flow?
Once you got into the interchanges proper, it looks like the test setup wasn't generating enough traffic to actually saturate the interchanges and therefore the vehicle counts stalled out.
I found the inverted cloverleaf the most pleasing to watch. It could replace a fish tank!
Here are the results (divided by 2 for intersections and interchanges, by 4 for roundabouts):
227: Small roundabout
244: Small roundabout with asymmetric lanes, dedicated turns, yields
596: Large roundabout
621: 4-way 4-lane junction
754: 4-way 4-lane junction with traffic lights
917: 4-way 4-lane junction with timed traffic lights, asymmetric roads, dedicated turns
1334: Large roundabout with asymmetric lanes, dedicated turns, yields
2381: 3-way Y-pretzel
2578: 3-way highway intersection (vanilla) with lane math
2703: 3-way highway intersection (vanilla) with lane math, dedicated turns
2812: 3-way highway intersection (vanilla)
2989: 4-way Turbine
3179: 4-way Pinavia
3209: 4-way Full Diamond
3274: 4-way Parclo bypass
3281: 4-way Large Turbine
3281: 4-way Diverging Windmill
3282: 4-way Twisted Cloverleaf
3286: 4-way Quadfractal
3290: 4-way Windmill
3298: 4-way Twisted Full Diamond
3313: 4-way Infinity
3323: 4-way Pinavia Condensed
3324: 4-way Stack
3326: 4-way Stack (slightly different road arrangement)
3327: 4-way DCMI
3340: 4-way Twin Trumpet
3348: 4-way Inverted Cloverleaf
3382: 4-way Double Trumpet
It seems that at a certain point, increasing interchange complexity only gives you diminishing returns in traffic flow.
The music reminds me of rainbow road in Mario Kart
"Were there any surprises?"
Yeah, the final interchange the size of small country did catch me a bit off guard indeed.
Thanks for the interchange ideas. Other than that the differences are so minimal I don’t really see a need to monitor efficiency. It’s a cool mod regardless
The problem I see here is the traffic volume on the roads was too low. You need to force more and more cars per second until traffic starts backing up and that is the number you should use.
15:11 to 15:57 So Cities Skylines finally has a Texas interchange! 😆😈
10:20 it's just a windmill…. Right? RIGHT?!
Hi Biffa! How much RAM do you need to run your assets list? I have 32GB and it runs out of memory then crashes. What are you on?
Once the African content packs come out, please do a desert map and call it Hugonda. Then make it unlimited funds and over build the road network by adding all kinds of high flow intersections, like continuous flow intersections, diverging diamond interchanges, and other mass traffic eaters, regardless of their necessity.
Wishing you and your family a happy holiday and a happy new year.
Interesting, but it seems all the big ones hitting close to the same value ( ~6500/6700) was just because not enough traffic was being generated – as none of those had any roadblock or jam happenig. Woule be nice to increase the traffic being generated to see how much they can handle before some slow/jam starts to happen. The last one.. LOL
I did not understand a thing
With all the new DLCs, are you planning on revisiting old cities?
Love the extremely, almost fundamentalist, autistic nature of this video. All nodes the same, all shots the same. The same order, the same length, the same info.
Has a very calming effect indeed.
Thumbnail caught my attention quality of video kept me
The max amount of cars are to few to make this test interesting. As long as it doesnt back up you are not at max capacity.
I think area covered by the intersection and the cost to build should be factored in somehow! A spreadsheet?
It lulled me to deep sleep. Not because boring ; it was very informative on the contrary for the part I was mesmerized by. But they hypnotized me into slumber midway. I'll have to watch again…AWAKE.
💲💵🤑
We need some of these in Vanilla ASAP!
Please launch a Content Creator Pack!