Diablo 4 Review

Diablo 4 Review
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Diablo 4 reviewed by Travis Northup on Xbox Series X|S, also available on PlayStation and PC.

Blizzard’s long-awaited sequel to Diablo 3 has near perfect endgame and progression design that makes it absolutely excruciating to put down. The story is a disappointment despite still being a noticeable improvement over Diablo 3 and there are some annoying bugs that need squashing, but the combat, the loot game, and both the sights and sounds of this world are impressive enough to smooth over those rough edges. Diablo 4 takes the strategy of refining things the series already did so well rather than giving it a more substantial overhaul, and that careful and reverent path has shaped this massive sequel into one of the most polished ARPGs ever created.

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31 Comments

  1. W No way. This game have so few abilities options, level scaling that just make the leveling more boring. It's not making the game harder, it's just making it slower and doesn't require any skills.
    ARPG games are suppose to be hard and give u options to customize spells. boring game

  2. In terms of gameplay, this is the most accessible top down action RPG since Baldurs Gate DA/DA2, but the microtransactions of course ruin everything.

  3. Probably the worst big release I've ever seen.
    The game has little to no skiIIs, tons of them are unfun, can barely be modified or are just outright bad to the point where they aren't viable. Diablo 3 was way better than this, you had plenty of skills that were completely changed with passives you could choose. Diablo 4 took basically all of them away and the few they give you come from random legendary drops, so you might not even get it. Ridiculous. Who greenlit this game?

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