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ngl i meant to upload this one instead but i screwed up so here’s two videos.
http://www.twitch.tv/ScottJund
source
ngl i meant to upload this one instead but i screwed up so here’s two videos.
http://www.twitch.tv/ScottJund
source
Comments are closed.
Its funny because they did the same music alarm mistake with singularity skull lady and demogorgon back in the days
this video is proof that scott's viewers are terrible at this game, took them 16 whole minutes to finish a game smh
If you describe Ghostfaces chase music as a washing machine. Aliens sounds like wipers on a card that need replaced.
Dredge has the best chase theme in the game imo: it's dynamic, it meshes with his environmemtal sounds seamlessly, and it was HORRIFYING. Wesker's chase music was never horror-like, but it was definitely music and had a lotta effort put into it. Then we got Ghostface's washing machine, Knight's drone, Skully's drone (lol), Singularity's beep beep (I like the beep beep, but it isn't like this is a musical score), and whatever this windshield wiper thing is. What happened!?
maybe that's like pinhead's chain, but way faster
cross hair when
sot bond i thought this was the first video but you retitled it so i didn't watch it until now
I don’t think the composer gave up, he’s just gimmicky. Like the Trickster’s theme being all screams. Sure it’s a neat idea that plays to the killer really well, but imo it doesn’t make good music in the slightest. Same with an alarm as a chase theme.
i went to get some food then when i came back and unpaused the video i heard this 6:45
what.
I honestly don't like most of the latest chase themes. They all sound like broken printers (ugly sounds are great for horror themes but the composer needs to understand that it's a song we'll constantly hear throughout a 10-15 minutes game)
That is so damn cool! This is the kind of killer I like for DBD. Low skill floor so anyone (my dumb ass) can pick up and play them, but with a high skill ceiling so people can constantly learn cool things about them! Singularity had too high of a skill floor, Skull Merchant and Knight had a too low skill ceiling. THIS is right in the sweet spot, I love it!
the little green man in the corner going along with the chase music lol
So like, how does the hitbox work?
Ghost face: "My previous terror radius music was the most annoying"
Xenomorph: "Hold my washing machine alarm!"
Alien chase music has Ghostface washer chase music vibes.
It would be really nice if they gave players some debug commands, like showing hitboxes of objects or attacks. It'd make it a lot easier to test things out and know what will and won't work. That said I'm sure there's a reason they haven't, but man it'd be nice.
CoconutRTS also released a video which highlighted that you can also do a horizontal swing similar to Nemisis
4:28 he was given the cheat code so early on
God this music sucks ass
People with aphantasia must have a hard time visualizing hitboxes like these, since the game doesn't do a good job of indicating them at all.
I really think you guide the hitbox as it comes out. So the hitbox arcs over obstacles.
I'm so excited to play as this killer. My dad traumatized me with Alien when I was 7 but as I've matured I have grown fond of the film. Imma try to traumatize some survivors with him.
Alien Isolation has a much better example of Alien-style chase music imo: https://www.youtube.com/watch?v=GSZPxHppXBE
I believe there's similar music in the original fright night movie during one scene.
Xenomorphs chase music sounds like a windshield wiper. It's so bad.
I wonder if the tail hitbox is like wheskers where as you start the attack the game decides if you have a full range attack ir if you have hit a wall making your attack shorter. What im saying is what if when you hit m2 it looks if there is a wall in the way and doesnt change at all so you could start in an open section and then before the actual damage hitbox comes out go to a place with a wall in the way.
I feel like when they go for music design on killers they are going for off putting and chilling. So if you don't like the music they did their job no?
And this marks the origin of soon to be 10,000 hour Alien players that never miss their drags
Hold on, even the hooks get changed when playing Alien!?!? Nice detail!
I remember on another video I saw a comment saying that the Tail attack should be televised I was like really cause it takes a second for it to attack. On the survivor's pov you can clearly see the tail raise up when it's about to strike.
do you have tertiary ligma?
I think the hitbox actually follows the tail’s trajectory over time, so if you try to hit over that truck too early then your tail just plunges into the truck head-on, whereas if you take an extra second before flicking down then the tail has lifted over and past the truck and you can angle down to hit. Actually a really cool idea, I hope they keep it, but I’d like if the animation showed that better
From what I can tell, it looks like after you click there is 0.1 second where the hitbox can be moved a fixed distance.
First chapter im actually gonna buy since the RE chapters
I happen to love the squeaky windshield music. I hope it stays.
After watching Scott's videos, I'm left wondering if the hitbox also comes out bit by bit like Nemesis, except instead of having wafers from top it bottom, the hitbox starts from the base of the tail and then becoming active at the tip later? It would explain how he was able to hit over cars. If the whole hitbox comes out at once, I don't think he would be able to do this. Idk though, it all seems so weird and clunky
Genuine Question:What's stopping Alien from hooking someone and just camping the tunnels next to the hook?
I can’t be the only person that hates the tail blocking a large portion of the screen