Why the Bloodrager is Awesome in Pathfinder 2e Remaster’s War of Immortals

Why the Bloodrager is Awesome in Pathfinder 2e Remaster's War of Immortals
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Thank you Paizo for sending me “War of Immortals” for review. This video was not paid for so all thoughts and opinions are my own.

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22 Comments

  1. I think if the Harvest Blood temp HP scaled at all, or the downside didn't cause you to take damage every single *cast*, then it would work better. That said, I really enjoy the idea

  2. This plays how I wish the remastered oracle would play. Very on theme type risk/reward actions. They have some like Debilitating Dichotomy (8) and Blaze of Revelation (18) plus a few more but overall felt like a lot of missed opportunities.

  3. Your idea of Hemophiliac is technically accurate in its root word. However Hemophilia is a disease in which your blood can't coagulate naturally so even a bruise or minor cut can be dangerous.

  4. Three concepts I love: gishes, power-at-a-cost/downsides, life stealing
    I'm gonna have a blast whenever I get to play this. It seems like it's gonna have quite a bit of options, too

  5. I think a big mistake was using Drained, instead of making a custom condition.
    Cycling Drained would not be so bad – if it wasn't for always loosing a level worth of current HP as well. If it didn't do that, it would be instantly more usable. They probably could cut it down to only the Status penalties to CON.
    I feel like these Archetypes needed another pass, more playtesting, custom conditions.

  6. Personally I am extremely dissapointed. This archetype looks extremely awkward to play. A fury instinct with sorcerer archetype has more appeal even with spells costing an extra action.

  7. Sure strike+ strike + harvest blood is a decent 1st round tempo just to get yourself going. Note that cantrips are separate from your spell repertoire and shouldn't give you the drained condition so you can save those once your tempo is set up.

  8. At first I didn't like class archetypes but now I see them as a way for them to add "classes" to the game that would normally be considered too similar to another one and that is pretty cool. I don't know that we would have gotten something like this otherwise.

  9. Spell Drinker is even less appealing than it sounds. They "fixed" it with "If you have Surging Blood Magic, you can add the spell at 4th rank. If you have Exultant Blood Magic, you can add the spell at 7th rank,” because you won't be able to cast 6th-rank spells until level 16 and you won't cast 8th-rank until level 20. Fortunately, they errata'd it to give you the 'master spellcasting benefits', because as written, you'd NEVER be able to cast 8th-rank spells…

  10. Question: What happens if you later archetype into a repertoire caster, such as Sorcerer? What about a prepared caster such as Wizard? (regarding their interaction with your bloodraging spells and abilities)

  11. I have a question: Would Hematocritical's effect work for spells that target multiple creatures? If, for example, i target 2 or more creatures with a Fireball, would they all have to make a save with the misfortune effect?

  12. For the best bang for your (drained) buck, Spiritual Armament or other spells that let you make multiple attacks with one casting are solid choices. Sustain, strike, harvest blood.
    Technically the Sustain action wouldn't get the rage trait, but at that level of hair-splitting the Cast a Spell action doesn't either so the archetype doesn't work at all…

  13. If I am not mistaken that resistance applies only once to the whole attack kind. Since you gain resistance to damage dealt not to all damage dealt… Kind of like how the weakness of the thamaturge works.

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