This Ork Detachment is AWESOME – Taktikal Brigade Brings the Orders + Shooting!

This Ork Detachment is AWESOME - Taktikal Brigade Brings the Orders + Shooting!
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Let’s talk orks and their Grotmas content, with a look over their new detachment…

Orc Monuments from Printology Labs in the USA – https://wargameportal.com/products/orc-monuments/?ref=auspextactics_wgp

Full Grotmas Detachment Playlist here – https://www.youtube.com/watch?v=h0sEEOfH_cY&list=PLmv1SRWyPfh8y-ftLPXrS2h7-CHHU-hLK&index=1

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0:00 Intro
0:55 Orks in 40K
2:41 Taktikal Brigade – Lore + Theming
3:44 Core Rules
8:34 More Stormboyz
9:42 Orc Monuments – Video Sponsor
10:43 Relevant Datasheets
11:55 Stratagems
16:37 Enhancements
20:20 Initial Impressions
22:10 Outro

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25 Comments

  1. Another cool thing you can do. I tested this list the other day a few times with friends. Redoplying kommandos is incredibly gross. Especially against melee armies. I also ran a squad of 3 mek gunz lead by a big mek with shokk attack gun to target them for +1 to hit. Hitting like a space marine felt great let me tell ya. Turn 1 killed angron and a unit of exalted.

  2. 60 storm boys 9 inch away, 10 kommandos with warboss 9 in away, snikrot with or without 10 kommandos 9 in away, warboss with weirdboy and 20 boys 9 in away, a big mek with shokk attak gun and 10 flash gitz in a fully loaded battle wagon coming up mid board, maybe a beastboss on squisaur solo to run up board and give orders maybe put extended command range on him since he can move most. either way this would be a very in your face army come turn 2. thats 9 units at 9 inches away something is going to make its charge, once 1 or 2 get in the whole line gets messed up every time. anyone have thoughts on this? good bad?

  3. Didn't realy understood, does every mek can issue a taktik to a unit, or only one of them? If i have 3 meks, can i give a total of 6 buffs (2 for every mek), or only 2 (for one of them)?

  4. I was always a blood axe fan as a theme. Happy for this detachment. I was hoping for some kind of speed freaks love too but I won't look a gift horse in the mouth with this.

  5. I'm kinda shocked how some factions got genuinely interesting detachments. Others just gimmicky useless ones. I mean Admech, Cron and Ork ones are really cool

  6. The redeploy enhancement specifies "ork unit" only. So 3 stompas could be switched out of put in reserves. (This WILL get FAQ'd, same for the issues with the 'join Kommandos' enhancement. But it's funny to think of a little Ork Creed sneaking stompas around)

  7. I'm just pleased they gave us a little more viable dakka from shooty units, while still giving options for melee as well. The Big Mek w SAG leading Flash Gitz is exactly what I was looking for.

  8. Fun thing to so with the strats: Lethal Hits on Beast Snagga Boyz charging a vehicle/monster. With a Beastboss they hit on 2s, and they natively reroll all hits against vehicles and monsters, and can get Taktiks pretty easily with the aforementioned Beastboss. A nice bonus is that with Taktiks, even outside of WAAAAAAAAAGGGHHHH, they can get S6 against the legions of big things at T10/T11. Sounds like a great time for anyone who got the Combat Patrol.

  9. Extreme flavor warning!! This detachment is awesome and hope they continue to explore this archetype on future codexes! This is right up there with the Iconoclast Fiefdom detachment CKs got. Awesome iconic mechanics that can be finetuned but the rough ideas here are LOVELY! Much like I hope to see CSM continue to get Dark Pacts and how flavorful that ability is. Far better than the wontons of 9th imho.

  10. This one was so odd to hear- it is like GW got their hands on my homebrew ork clan 😂
    The lore i have written and this detachment, are a match made in heaven lol.

    Auspex, in case you' d be interested, I'd happily send it for a read 👍 If not; no problem of course, can understand your schedule being full.

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